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David Fontaine <dav### [at] faricynet> wrote:
:> You will save yourself a lot of trouble if you just rotate the camera.
: You can do that?
Yes. For example:
camera { location -z*10 look_at 0 angle 35 rotate x*45+y*30 }
: I'll have to try it out, but the math is fairly simple so I
: didn't mind doing it (except the part about it not working).
Yes, the math is simple if you know it, but sometimes it's just easier to
rotate.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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