POV-Ray : Newsgroups : povray.unofficial.patches : Isosurfaces and CSG intersection problem. : Re: Isosurfaces and CSG intersection problem. Server Time
2 Nov 2024 07:25:53 EDT (-0400)
  Re: Isosurfaces and CSG intersection problem.  
From: Bouf
Date: 19 Jan 2000 07:05:34
Message: <3885AB6B.B9C5B5EA@nanterre.marelli.fr>
Thomas Willhalm wrote:
> 
> It seems like there is a problem with scaling isosurfaces. Your scene
> produces the same result with a sphere and a isosurface, if you modify
> the isosurface like this:
> 
>         isosurface {
>                 function { sqrt(x*x/36+y*y/9+z*z/9) -1 }
>                 threshold 0
>                 bounded_by { sphere { 0, 6.1 } }
>                 max_trace 10
>                 translate <-2,0,2>
>                 texture { T_Text }
>         }

Thanks. It works fine (but the rendering is longer...)
I've already used scaled isosurfaces, it worked well, but they were not
involved in CSG...
Look at OMNIVERSE's solution. It works as well (and that's strange...).
Maybe it will help you to find the bug (if you want to).


Bouf.


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