Abe wrote:
>
> ArrgggGGGHHH! <resounding slap on the forehead> I must be getting
> senile!! Yes, it was missing that blasted "hollow". Works fine now.
Passing through a non-hollow object appears to turn off all media
rendering for a ray. The docs imply that only the object containing the
media needs to be hollow; actually, *any* object through which the
media will be seen needs to be hollow.
Regards,
John
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