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On 10 Jan 2000 08:52:46 -0500, Nieminen Juha wrote:
> This is a very clever idea.
> However, it will only work for certain locations of the camera. You can't
>tesselate complicated objects with this trace() method, only parts that are
>visible from certain places.
Not true; you can always trace again after you find the first intersection to
find more. But the real problem is that it's not really all that easy to turn
a collection of sample points into an unambiguous mesh; many papers have been
written on the topic, and many more will be written before it's considered
"solved."
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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