POV-Ray : Newsgroups : povray.advanced-users : Vector Math : Vector Math Server Time
2 Nov 2024 07:24:48 EDT (-0400)
  Vector Math  
From: Darcy Johnston
Date: 10 Jan 2000 00:13:44
Message: <38796a88@news.povray.org>
Say I have a cylinder which goes from 0, to <0, h, 0> and I want to
transform it so that it runs from <a,b,c> to <x,y,z>. How do I go about
figuring out that transformation?

Thanks,
Darcy


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