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Nieminen Juha wrote:
> Why it seems to be so common, that if the image is not made with povray,
> no source code is given either?
>
Just a guess : in the case of Bryce, I've ended up with scene files of 20-30
Mo. I suppose that this is because the same object (a mesh for instance) is
being repeated as many times as it appears in the scene. I remember copying
the same mesh 20 times in a scene and seeing the file size grow accordingly. I
suppose that most tools that are based on meshes store them in the scene file
so they become quite huge, even when compressed. They also tend to rely a lot
on image and bump maps for texturing. Actually the same does occur with POV
scenes. A typical directory scene for me is now in the range of 20-30 Mo too
(meshes, stored macro output, image maps, poser stuff). Of course Pov is
rather economical since the same object exists only one time on the hard disc
(at the expense of parsing time I suppose).
G.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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