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Adam Coffman wrote:
>
> The really nice neck picture in binaries.images shows that my previous
> answer wasn't quite what you had in mind. My formula was for spheres
> which are just touching each other, instead of overlapping.
>
Yeah, so was mine! I was thinking 'string of beads' rather than
'spheresweep'.
> So, I tried the problem again, this time assuming instead that the
> distance between the centers was proportional to the radius, and that
> the first and last radii were given. I got the same answer as your
> post to binaries.scene-files!
>
> Adam C.
>
I haven't looked at the posted code yet, but I've done similar things
for blob-splines. Oh well, back to designing isosurfaces ...
Bye for now,
Mike Andrews.
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