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I've been trying to get something of a snow-topped mountain range, but I'm
having difficulty getting the snow to look even halfway natural.
I've got the mountains as a height field, and I thought I might be able to
declare the snow as that same height field, raised just a hair, but with a
randomized waterlevel (ie. #declare s1=seed(1000); water_level 0.6+rand(s1)).
However, as most experienced people already know and are laughing at me
about at the moment is the fact that I do indeed get a random number, but I
only get ONE random number. Thus, the bottom of the snow IS random, but
it's still completely straight regardless.
Is there a way around this? A snowlevel that's perfectly even just don't
look right! I'm looking for something a little more jagged. Is there a
way to do this with my scheme, or do I need to bag it and come up with
something else? (And if I do, does anybody have any ideas?)
Thanks!
- Barelytone
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