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I recall a discussion sometime last year about a bug in the random number
generator
that resulted in 'flat' areas in the bozo and spotted patterns.
I've just run across and example and my question is: Is there a
workaround/solution for this. I'm working on a scene where I need most of
the objects covered with soot and the flat areas really look bad. The
texture I'm working with is :
pigment {
spotted
color_map {
[0.0 rgbt<0.2,0.2,0.2,0.2>]
[0.8 rgbt<0.3,0.3,0.3,0.4>]
[0.85 rgbt<0.4,0.4,0.4,0.5>]
[1.0 rgbt<0.5,0.5,0.5,0.6>]
}
turbulence 0.4
translate x*5
scale 0.1
}
Thanks for any help
Gail
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* gsh### [at] monotixcoza * ERROR: COFFEE.COM not found *
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