POV-Ray : Newsgroups : povray.advanced-users :  : Server Time
2 Nov 2024 09:19:05 EDT (-0400)
From: omniVERSE
Date: 3 Jan 2000 11:00:01
Message: <3870c781@news.povray.org>
// Check this out and raise the turbulence to 10, turbulent fog test:

plane { y,  -1 // hollow off
}

sphere {0,1 pigment {rgbf 1}
 clipped_by {plane {-z,0}}
 scale <1,1,4> rotate 20*y hollow on inverse}

plane {-y,0 pigment {rgb 0} hollow off}

// stirred up ground fog
fog {
  fog_type   2
  distance   12
  color      <0.9,0.39,0.19>
  fog_offset 1
  fog_alt    1
  turbulence 1.0 // higher more (almost like scaling smaller too)
  turb_depth 1.0 // higher sharper
  octaves    2 // lower better?
  omega      1.0 // higher sparser or tighter
  lambda     10 // higher clumpier
}

#declare LCX = 0;
#declare LCY = -.75;
#declare LCZ = -10;

light_source { <LCX,LCY,LCZ> color rgb <1.5,1.5,1.5>
}
camera {
  location  <LCX,LCY,LCZ>
  angle 22.5
  look_at   <0, 0, 0>
}

// Bob


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.