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// Check this out and raise the turbulence to 10, turbulent fog test:
plane { y, -1 // hollow off
}
sphere {0,1 pigment {rgbf 1}
clipped_by {plane {-z,0}}
scale <1,1,4> rotate 20*y hollow on inverse}
plane {-y,0 pigment {rgb 0} hollow off}
// stirred up ground fog
fog {
fog_type 2
distance 12
color <0.9,0.39,0.19>
fog_offset 1
fog_alt 1
turbulence 1.0 // higher more (almost like scaling smaller too)
turb_depth 1.0 // higher sharper
octaves 2 // lower better?
omega 1.0 // higher sparser or tighter
lambda 10 // higher clumpier
}
#declare LCX = 0;
#declare LCY = -.75;
#declare LCZ = -10;
light_source { <LCX,LCY,LCZ> color rgb <1.5,1.5,1.5>
}
camera {
location <LCX,LCY,LCZ>
angle 22.5
look_at <0, 0, 0>
}
// Bob
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