Frank Stolle <sto### [at] gmxde> wrote ...
> Hi
>
> I've convert some 3DS-Files to POV-Ray. Now the object looks like
>
> #declare MyObj=union {
> union { /* subobject 1 */
> triangle { <......
> triangle { <......
> triangle { <......
> triangle { <......
> }
etc.
Put things into a mesh (or mesh2 if you use MegaPov) instead of a union of
triangles.
Unions of triangles are a great waste of memory, which can really slow
things down.
-Nathan
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