|
![](/i/fill.gif) |
Well, would a kid in Pre-Calculus be able to understand it if he tried hard enough?
-Slime
Josh English <eng### [at] spiritone com> wrote in message
news:386B9C65.6C1DFAB4@spiritone.com...
> I have also written a bezier macro that makes 3d splines. It can handle joining
splines together and there is a simple trick to
> making the timing work out. I can send it to you, but I'm afraid I haven't finished
the documentation for it.
>
> msk### [at] msn com wrote:
>
> > Can someone tell me how to create a 3D (cubic) spline from a list of points in it?
Specificaly, I want to be able to animate
the
> > camera's position in a smooth manner by giving a list of points that it should
travel through in order. Points that are closer
> > together should make it travel more slowly. Does my question even make sense? If
anyone can help here, thanks in advance.
> >
> > -Slime
>
> --
>
> Josh English
> eng### [at] spiritone com
> ICQ: 1946299
> "Stress is when you wake up screaming and realize you haven't fallen asleep yet."
>
>
Post a reply to this message
|
![](/i/fill.gif) |