POV-Ray : Newsgroups : povray.animations : 3D Splines : Re: 3D Splines Server Time
28 Jul 2024 14:23:33 EDT (-0400)
  Re: 3D Splines  
From: mskjmhag
Date: 1 Jan 2000 11:06:00
Message: <386e25e8@news.povray.org>
Well, would a kid in Pre-Calculus be able to understand it if he tried hard enough?

-Slime


Josh English <eng### [at] spiritonecom> wrote in message
news:386B9C65.6C1DFAB4@spiritone.com...
> I have also written a bezier macro that makes 3d splines. It can handle joining
splines together and there is a simple trick to
> making the timing work out. I can send it to you, but I'm afraid I haven't finished
the documentation for it.
>
> msk### [at] msncom wrote:
>
> > Can someone tell me how to create a 3D (cubic) spline from a list of points in it?
 Specificaly, I want to be able to animate
the
> > camera's position in a smooth manner by giving a list of points that it should
travel through in order.  Points that are closer
> > together should make it travel more slowly.  Does my question even make sense?  If
anyone can help here, thanks in advance.
> >
> > -Slime
>
> --
>
> Josh English
> eng### [at] spiritonecom
> ICQ: 1946299
> "Stress is when you wake up screaming and realize you haven't fallen asleep yet."
>
>


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