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Hey, thank you very much. That will help.
I've been thinking that maybe I should try media for the effect I want (the
haze over the sea).
Maybe I can turn off interior when I do the far off scene and turn it on
when I'm closer to the water and the objects that will be in it.
-s
omniVERSE <inv### [at] aolcom> wrote in message
news:3868f735@news.povray.org...
> I got to thinking about this problem with filtered (or transmited) fog and
> it occured to me that what is happening is that it might get added as many
> times as there are those planes of cloud texture. So I checked and sure
> enough it is, apparently. If you have to use the filter in fog then
> decrease the amount proportionally to the number of planes, in this case
40
> of them so 1/40.
> The drawback is that it will get done that way on other singular objects
too
> making for a less filtering on everything else (remember, filter includes
> the color more the higher it is, unlike transmit).
> This could be what was deduced earlier when it was a topic before.
> Oh, and you can use a 'max_trace_level' of 1 more then the number of
> 'planes' too.
> I needed to drop the sea 'interior' statement to get a tiny 80x60 res.
> render done in 1 and a half minutes on this 500MHz PC. So that's the next
> thing to work on I guess, not sure why it was so much faster before when
it
> didn't work right ;-)
>
> Bob
>
>
>
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