POV-Ray : Newsgroups : povray.animations : How to animate "look_at"? : Re: How to animate "look_at"? Server Time
28 Jul 2024 14:27:12 EDT (-0400)
  Re: How to animate "look_at"?  
From: Kynk
Date: 29 Dec 1999 13:10:51
Message: <386a4eab@news.povray.org>
Phil Clute <pcl### [at] tiacnet> wrote in message 38682B6B.D0EE765F@tiac.net...
> I assume your using Mr. Colefax's Autoclock.mcr.
>
> Try something like this:
>
> #include "AutoClck.mcr"
>
> #declare MyCamera = <0,0,0>;
> Declare_From(MyCamera,0)Declare_To_Using(MyCamera,.5,<-3.0,1.5,-6>,"S")
> Declare_To(MyCamera,1,<3,4,10>)
>
>
> camera
> {
>   location  <0,2,-10>
>   look_at  <MyCamera.x, MyCamera.y, MyCamera.z>
> }
>
>
> My example isn't real impressive but it should work.

Thanks!!
It does work!

> In case you haven't checked it out here's a cool tutorial that will
> help you learn about the Autoclock.mcr .
> http://www.puzzlecraft.com/cm/ClockMod.html
>

I read it, but I still haven't find anything concernig "look_at".

Cheers

Domenico


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