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Kevin Wampler wrote:
>
> Building a really good looking mountain range can actually be quite difficult,
> but since you want your mountains way off in the distance, it should be
> significantly easier. I would recommend using a height field, or several
> height fields. There are some excellent programs to help you design a height
> field, check out Ken's excellent links for a pretty extensive list. I have
> heard that Leveller ( http://www.daylongraphics.com/ ) is especially good.
> I have also had some success using HLA, although it is a bit more difficult.
> I would also suggest making your mountains a bit obscured by haze (as is
> probably realistic) so you don't have to worry as much about texturing them,
> as that can be a bit tricky. However, texturing them could also be very help
> you quite a bit in better learning Pov, so don't let me talk you out of it.
Here is my complete list of HF utilities -
http://www.povray.org/links/3D_Programs/Height_Field_Modelling_Programs_and_Utilities/
While I too strongly recommend Leveller as the HF modeller of choice is is
also a Windows app and not likely to run on BeoS. Jerry migh want to head
over to John Beales HF utilities pages and see what he can find. I am pretty
sure the he has both PC and UNIX variants available that might be usable on
that platform with a little work.
Making HF's with a grayscale fractal pattern is not the difficult either
and produces some interesting results. Many people like to use Fracint for
this purpose which is available on all platforms.
--
Wishing you Seasons Greetings and A Happy New Millennium !
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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