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Building a really good looking mountain range can actually be quite difficult, but
since you want your mountains way off in the distance, it should be significantly
easier. I would recommend using a height field, or several height fields. There are
some excellent programs to help you design a height field, check out Ken's excellent
links for a pretty extensive list. I have heard that Leveller (
http://www.daylongraphics.com/ ) is especially good. I have also had some success
using HLA, although it is a bit more difficult. I would also suggest making your
mountains a bit obscured by haze (as is probably realistic) so you don't have to worry
as much about texturing them, as that can be a bit tricky. However, texturing them
could also be very help you quite a bit in better learning Pov, so don't let me talk
you
out of it.
Jerry C wrote:
> Hello,
>
> I'm extremely new to using povray (on BeOS no less), and was messing about
here and there. Now my experiments have led to something that seems kind of
interesting but I really could use a mountain range way off in the distance. I'm
curious as to what would be the best way to accomplish this. Would a height field be
the trick, or building one by hand (erg...)? Any tips or anything that could be shot
my way?
>
> Thanks in advance-
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