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> I read it, but I still haven't find anything concernig "look_at".
>
I'm not sure if that page will have anything concerning
look_at specifically but changing the camera location and
look_at are the same as moving anything else in your scene.
Oh and as Nieminen Juha pointed out, you can change the look_at to
this:
camera
{
location <0,2,-10>
look_at MyCamera
}
It works the same...
I was just kinda sleepy when I posted the first time. :)
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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