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David Vincent-Jones wrote:
>
> After some considerable help from Chris, I finally got a spline based
> animation sequence running at a fairly low test resolution. At low res. it
> ran just fine..
> For my final production I am trying to run a 512 x 384 version but am
> finding that the system really gets bogged down in some locations.
> I am getting a failure about one third through the series and even if I
> restart the run from that place the system just dies.
> Yes, it is a fairly complex scene but I do have a PIII with 128 Mb. ram....
> Is there an way to trace a problem within the local scene ?
Crashes like this happen from time to time and they can be difficult to
track down. Some things you can try are to isolate exactly where in your
code the crash is occurring. The easiest way to do this is to comment out
such things as the background and floor planes you may have in the scene
leaving only active elements. Then start removing active elements until
you know exactly which piece of code is causing the problem. Sometimes
a tiny shift in the camera's position is all that is needed to fix a fault
like the one you are seeing. If you can isolate the problem code to a
specific function and you still cannot figure it out then post the least
amount of code that reproduces the fault on your system here so that
we can check to see if we can help you track it down.
--
Wishing you Seasons Greetings and A Happy New Millennium !
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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