After some considerable help from Chris, I finally got a spline based
animation sequence running at a fairly low test resolution. At low res. it
ran just fine..
For my final production I am trying to run a 512 x 384 version but am
finding that the system really gets bogged down in some locations.
I am getting a failure about one third through the series and even if I
restart the run from that place the system just dies.
Yes, it is a fairly complex scene but I do have a PIII with 128 Mb. ram....
Is there an way to trace a problem within the local scene ?
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