POV-Ray : Newsgroups : povray.macintosh : Tree Media : Re: Tree Media Server Time
3 Jul 2024 04:28:36 EDT (-0400)
  Re: Tree Media  
From: ryan mooney
Date: 29 Dec 1999 15:51:48
Message: <386924EF.5990E393@earthlink.net>
give your pigment declaration half the filter or transmit value and step up the
emission
value to desired color ... this gave the tree a odd looking circular shape at the
bottom but
the media wont change color w/ background and gives it more of a solid feel...

happy new year...

Josh Franklin wrote:

> While I was finally teaching myself how to actually use media, I found a
> neat application for it: fast, easy, trees. This code makes a simple
> evergreen tree...the only problem is that the green is not quite solid enough...
>
> #declare tree =
> union {
>         cone {
>                 < 0, 0, 0 >, .3,
>                 < 0, 3, 0 >, .1
>                 texture {
>                         pigment { color rgb < 0.7, 0.7, 0.3 > }
>                 }
>         }
>         cone {
>                 < 0, 1.2, 0 >, 1.1,
>                 < 0, 4.2, 0 >, 0.05
>                 texture {
>                         pigment { color rgbf 1.0 }
>                 }
>                 interior {
>                         media {
>                         emission < 0.25, .75, 0.2 >*1.5
>                         absorption < 0.75, 0, 0.8 >
>                                 intervals 20
>                                 samples 1, 10
>                                 confidence 0.9999
>                                 variance 1/1000
>                                 density {
>                                         cylindrical
>                                         poly_wave pi
>                                         turbulence 0.8
>                                         omega 2
>                                         lambda 0.8
>                                         octaves 0.9
>                                         color_map {
>                                                 [ 0.0 color rgbf < 0.0, 0.0, 0.0,
0.5 > ]
>                                                 [ 0.02 color rgbf < 0.0, 0.0, 0.0,
1.0 > ]
>                                                 [ 0.1 color rgb < 0.09, 0.3, 0.1 > ]
>                                                 [ 0.96 color rgb < 0.03, 0.2, 0.0 >
]
>                                                 [ 0.99 color rgbf < 0.0, 0.2, 0.0 >
]
>                                                 [ 1.0 color rgbf 1.0 ]
>                                         }
>                                         scale < 0.25, .008, 0.25 >
>                                 }
>                                 scale < 5, .8, 5 >
>                         }
>                 }
>                 hollow
>         }
> }
>
> by changing the last two values of scale, you can modify the density of
> the "branches"...with a little imagination I'm sure that trees with
> multi-colored leaves or even leaves that change color over time as in an
> animation would be easy to do...also this could make for interesting
> shrub animals
>
> anyways, any input you could give me would be great ( and yes I know
> that the trunk has no texture )
>
> -Josh


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