POV-Ray : Newsgroups : povray.general : Have Beer, Need Help! : Re: Have Beer, Need Help! Server Time
10 Aug 2024 11:25:54 EDT (-0400)
  Re: Have Beer, Need Help!  
From: Skelter
Date: 28 Dec 1999 11:01:46
Message: <3868deea@news.povray.org>
Hey, Thanks for taking a look at it.

I thought I tested it before I zapped it off, but must have introduced a
typo while I was preparing a simple version to show the problem.

If you set the problem number 1, you get Jaime's *beautiful* non-media
clouds.  This turns off the fog.
If you set the problem number to 2, both the clouds and the fog are
activated.  Even if you move the camera out of the ground fog, the clouds
have turned to crap.  I tried making them hollow.  no luck.  They are now
dark, nasty and drama-less.  How does fog do this to the clouds?

If you set the problem number to 3, it turns off his clouds, but leaves the
fog on. This was mainly so I could assemble the rest of the scene and see
what I was doing.  But, as you've said, this is broken.

I'm not worried about the water texture yet; I'll address that later.


omniVERSE <inv### [at] aolcom> wrote in message
news:386869dc@news.povray.org...
> Um, what's wrong with it?  The lighter speckles scattered in places
amongst
> the fog on the sea?
> Btw, there's a missing { in the "this is the sky" plane.
> Using:
>
> sphere  { <0, -100000, 0> 100000 hollow}
>
> for the sea removes those artifacts, but also seems to remove the rest of
> the characteristics.
> So whatever made it look like a textured surface before wasn't a true
> representation of the 'material' I guess and actually the fog instead.
>
> Bob
>
>
> "Skelter" <ske### [at] nospamfull-mooncom> wrote in message
> news:3867d092@news.povray.org...
> > Man, I am having a devil of a time getting fog to work in this scene
using
> > the clouds I stole from Jaime Piqueres.
> >
> > I thought I had it figured out: the traditional fog and hollow-objects
> > problem, but nope.
> >
> > Looking around, I don't see many people posting scene files to these
> groups,
> > so I'll post it to the text.scene-files.  Any help would definitely be
> > appreciated.
> >
> > -s
> >
> >
> >
> >
>
>


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