POV-Ray : Newsgroups : povray.animations : How to animate "look_at"? : Re: How to animate "look_at"? Server Time
28 Jul 2024 14:32:17 EDT (-0400)
  Re: How to animate "look_at"?  
From: Phil Clute
Date: 27 Dec 1999 22:15:57
Message: <38682B6B.D0EE765F@tiac.net>
I assume your using Mr. Colefax's Autoclock.mcr.

Try something like this:

#include "AutoClck.mcr"

#declare MyCamera = <0,0,0>;
Declare_From(MyCamera,0)Declare_To_Using(MyCamera,.5,<-3.0,1.5,-6>,"S")
Declare_To(MyCamera,1,<3,4,10>)


camera
{
  location  <0,2,-10>
  look_at  <MyCamera.x, MyCamera.y, MyCamera.z>
}


My example isn't real impressive but it should work.

In case you haven't checked it out here's a cool tutorial that will
help you learn about the Autoclock.mcr .
http://www.puzzlecraft.com/cm/ClockMod.html

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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