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In article <38666848.57D00EB9@pacbell.net> , Ken <tyl### [at] pacbell net>
wrote:
>
>
> ryan mooney wrote:
>>
>> i cant seem to get my computer to render the pyramid.pov and other
>> complex macros... not enough memory status win. warning or fatal pov
>> error warning... i have tried to use all of my available mem. usually
>> 40+ MB.. have not tried vir. memory... how much do i need to render the
>> pyramid???
>
> Ryan,
>
> Recursive macros like the pyramid macro are real memory pigs. If you have
> a way to allocate virtual memory it is time to do so. Some of the very
> complicated recursive macros that I have developed have taken as much as
> 500 megs of memory to process before they would render. Even though I am
> running on a PC with 128 megs of physical memory I often have to go into
> virtual memory when working with recursive macros like those used in
> pyramid.pov and many of the recursive tree generating include files.
> POV-Ray can eat a lot of memory in some applications and it looks to me
> like you have found the limits of your system. It will process macros
> of this type more efficiently and faster if you install more physical
> ram on your system but you can also rely on much slower virtual memory
> if you are unable to upgrade your system at this time. Just be prepared
> to put up with a lot of hard drive activity when you do.
Hello Ryan,
As Ken said, POV-Ray can take a lot of memory for recursive scenes. As far
as I remember pyramid2.pov (the optimised pyramid.pov) should render with
something around 48 MB allocated to POV-Ray.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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