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Try rendering this in MegaPov 0.3 with and without the default{}
statement.
You'll see that the shadow from the transparent disc will become
black when default{} is present.
sig.
default {
texture { pigment { rgb x } }
}
disc { <0, 10, 0> y, 35, 10
pigment { color rgbf <1,.97,1, .9> }
//normal { wrinkles 0.01 scale <10,1,10> }
finish {
specular .8
roughness 0.001
ambient 0
diffuse 0
reflection .1
}
}
box { <-5, -1, -5 >*100 <5, -.001, 5>*100
pigment {colour rgb <0,0,.1>}
finish {
diffuse .9
brilliance .4
specular .6
roughness 0.2
ambient .05
}
}
camera {
location <2 ,5 ,9>*12
look_at <-1 , 0 ,13>
angle 50
}
light_source { <-2, 2, -5>*1000 color rgb 1 }
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