POV-Ray : Newsgroups : povray.general : Accurate water? : Re: Accurate water? Server Time
10 Aug 2024 11:18:11 EDT (-0400)
  Re: Accurate water?  
From: Xplo Eristotle
Date: 23 Dec 1999 22:54:45
Message: <3862EF0C.7DB36A74@unforgettable.com>
Mark Gordon wrote:
> 
> Xplo Eristotle wrote:
> >
> > Dunno if this has been asked before, but...
> >
> > Does anyone out there know if POV-Ray is capable of producing
> > mathematically accurate water? With the stuff in the MegaPatch, there
> > would seem to be enough tricks to do it (with the exception of some
> > better "wave" normals, but an isosurface might be better for that
> > anyway.. I don't know), but I don't know if there's something missing,
> > or what the numbers would be.
> 
> How are you defining "mathematically accurate water"? Rolling waves?
> Crashing waves? Caustics? Godrays? Fluid dynamics?

Caustics, reflection, light scattering, all that stuff. I'm not really
worried about how it moves, just how it interacts with light.

(And yes, I know I can fake it by playing around with numbers until I
get something that looks watery.. but that's not the point here.)

-- 
Xplo Eristotle
http://start.at/xplosion/


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