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Mark Gordon wrote:
>
> Xplo Eristotle wrote:
> >
> > Dunno if this has been asked before, but...
> >
> > Does anyone out there know if POV-Ray is capable of producing
> > mathematically accurate water? With the stuff in the MegaPatch, there
> > would seem to be enough tricks to do it (with the exception of some
> > better "wave" normals, but an isosurface might be better for that
> > anyway.. I don't know), but I don't know if there's something missing,
> > or what the numbers would be.
>
> How are you defining "mathematically accurate water"? Rolling waves?
> Crashing waves? Caustics? Godrays? Fluid dynamics?
Caustics, reflection, light scattering, all that stuff. I'm not really
worried about how it moves, just how it interacts with light.
(And yes, I know I can fake it by playing around with numbers until I
get something that looks watery.. but that's not the point here.)
--
Xplo Eristotle
http://start.at/xplosion/
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