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Looking that stuff over the particle size thing for media would be great
wouldn't it? Adjustment from chunky dust to gases maybe, and using a
similar concept as the angle dependant reflections the way it reads there
anyhow. Interesting stuff anyhow, but what difference would such an
addition make to have that Torrence-Sparrow-Blinn-Cook thing in POV? To get
a more overall angle dependance using diffuse reflection as well?
Bob
"TonyB" <ben### [at] panamaphoenixnet> wrote in message
news:385e52ba@news.povray.org...
> OK, guys. Let me put it this way. My physics teacher, who was supposed to
> help me understand the formulas I dug up off the Internet claims that he
> only sleeps in this house and is never really there, so I won't be getting
> any help from him, and I don't see any of my programmer friends on ICQ
very
> often lately (if I do, they're busy or falling asleep). I really would
like
> to add Blinn shading and, as far as I can tell, this shouldn't be too
hard.
> I am not a good programmer (as I have not been able to dedicate too much
> time to this), so I am going to post the link I got, and pray that one of
> you geniuses can add this to MegaPOV (and eventually OfficialPOV). Please
> answer my call. Thanks.
>
> Here's the main link: http://www-graphics.stanford.edu/courses/cs348b-97/
> And here is the direct link:
> http://www-graphics.stanford.edu/courses/cs348b-97/local/local2.html
>
> Look for the "Torrence-Sparrow-Blinn-Cook" model. Good luck. =)
>
>
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