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Ken <tyl### [at] pacbellnet> wrote...
>
> I can only guess by the "colored_smooth_triangle" that you are using
> the include file by Chris Colefax. If that is the case it is not the
> size of the file that is causing the problem. It is the proceedural
> macros that calculate the colors and position of the triangles that
> is consuming all of your memory.
The macros and also the textures could be taking up memory. Chris's macros
most likely generate one texture for each triangle, possible with layers
(haven't looked at the code myself). That would consume a lot of memory.
You may wish to test out MegaPov, which includes the smooth_color_triangle
patch which allows such triangles to be rendered directly within a triangle
mesh object, which could save lots of memory. If that does the trick, send
a nice thank-you to Ansgar Philippsen, who wrote the patch (email in the
MegaPov docs). :-)
-Nathan
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