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Colin Doncaster <col### [at] bentanimationcom> wrote...
> I have two questions - first
> of all, is there a way to jitter the motion blur ray? Right now if you
> specify 5 samples, you get a stepped look to the blur which, with
> jittering, I think would be removed or at least lessen the artifact.
Not really. Remember that this works by actually creating multiple objects
at PARSE time, and NOT by modifying the object at RENDER time. This
technique does not use distributed ray-tracing to achieve the effect. You
could jitter the time that was used for creation of the object (see Chris
Huff's reply) but I don't think it would do what you want.
> Second, is it possible to blur deforming geometry? If in the motion
> blur block I specify and if, and say, if this is the first pass of the
> motion blur object use this mesh, if second step use this mesh and
> repeat it for each sample step, I should, in theory, be able to blur
> deforming geometry - right?
Yes, you could do this.
-Nathan
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