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Whoops silly me!
#declare Col = 0.01;
#declare K = color_map {[0 rgb 0][.2 rgb 1][.5 rgb .7][1 rgb 1]}
box {-<50000,0,500>,<50000,100000,1000000>
pigment {rgbf 1}
interior {
media {
scattering {2, rgb Col extinction 1.5}
method 3
jitter 0.0
intervals 1
samples 3,3 file://was .9
aa_level 3 file://was 4
aa_threshold .1
absorption rgb Col/5
file://emission .005
density {
boxed
octaves 9
lambda 2.3
omega.575
turbulence 3
scale 155000
color_map {K}
}
}
}
hollow
translate y*4000
}
#end
fog {distance 950 rgbf <7,9,10,.25>/7.5 fog_type 2 fog_offset 200 fog_alt 1
turbulence .75}
--
*************************************************************
Please visit my web site at:-
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
Chris Huff <chr### [at] yahoocom> wrote in message
news:chrishuff_99-D7DC27.11573518121999@news.povray.org...
> In article <385bba89@news.povray.org>, "Mick Hazelgrove"
> <mha### [at] mindaswinternetcouk> wrote:
>
> > Attached is a small picture which shows what happened when I tried to
> > create
> > clouds using media. I get a box with texture mapped onto the outside of
> > it
> > ...is this correct because I expected to find the box filled with the
> > media.
> > If this is the correct behaviour can anyone suggest how I can get the
> > effect
> > I want?
>
> Could we see some code? It is hard to tell what is wrong without seeing
> it.
> Also, the image should have been posted to povray.binaries.images, and
> just referred to in a message here.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
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