POV-Ray : Newsgroups : povray.newusers : Rendering LARGE pov files : Re: Rendering LARGE pov files Server Time
5 Nov 2024 09:24:41 EST (-0500)
  Re: Rendering LARGE pov files  
From: Mick Hazelgrove
Date: 17 Dec 1999 15:53:02
Message: <385aa2ae@news.povray.org>
With very big files like this I've found that restarting windows helps.

Mick

Mario Splivalo <msp### [at] jagorsrcehr> wrote in message
news:MPG.12c19024acb6a6c2989684@news.povray.org...
> In article <38576D07.7DFB478E@bbsrc.ac.uk>, sim### [at] bbsrcacuk
> says...
> > Hi,
> >
> > Is there anything I can do to increase my chances of getting these to
> > parse without errors??  I already have 128Mb RAM and that won't parse a
> > 6Mb .pov file - some of my files are >100Mb!!, so I suspect that just
> > adding more RAM won't completely cure it.  I have plenty of HDD space so
> > I can give it all the virtual memory it could need, if that is any use.
> > Is this just the sort of file that POV hates and I should find another
> > way to get these pictures??
>
> Hey!
>
> What platform are you using to do so? I had troubles rendering huge .pov
> files (meshes, yes...) using just DOS, on Intel. U can help yourself a
> bit using some 3rd party program as VMEM, that simulates memory out of
> disk, but then it gets too slow. Under Win32 (NT 4 actually) i had no
> problems dealing with 10mb .pov files. The same goes for Solaris, the
> largest one was some animation, .pov was like 12 megs, and Sun SPARC20
> took like 2 hrs to parse and render a frame....
>
> Mike


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