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Hmm, I beleive jittering the motion blur sample is the actual defacto way
of handling motion blur so a minimal sample amount is needed, at least in a
distributed raytracer. (is POV a distributed ray tracer?) Jittering the ray
(or sample) is what gives you the blurred reflections and refractions, soft
shadows, DOF etc.. ( 262 and 265 in Andvanced Animation and Rendering
Techniques - Mark and Alan Watt).
C.
Nieminen Juha wrote:
> I think that jittering will make it look grainy and so even worse.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
Colin Doncaster
Bent Animation Inc.
"I can't make a cow, I can only make sausage." - Tim Schafer
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