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Chris Huff wrote:
> In article <385BEF15.38346E0D@istar.ca>, sde### [at] istarca wrote:
>
> > (Do isosurfaces support the pow(A,B) function? I tried, and it didn't
> > work)
>
> They support the ^ operator, which does the same thing(use A^B instead
> of pow(A,B)). I thought they supported the pow() function, but they
> don't seem to anymore, and I can't find anywhere in my scenes where I
> used that function. I like the ^ operator better, though, I even wrote a
> little patch which allows it in ordinary expressions.
Yeah.. but my technique is dumber :)
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