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I present, for your enjoyment, the single dumbest method of creating a
rounded cube.
isosurface {
function {
z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z*z +
y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y*y +
x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x }
threshold 100000000000
[etc..]
}
(Do isosurfaces support the pow(A,B) function? I tried, and it didn't
work)
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