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Abe wrote:
> Further suggestions include:
>
> a. give the textures context (e.g. an instance of application).
We hope to.
> b. give less emphesis to color_maps.
This is a difficult thing to do. Some textures would look like ____
if they were all neon pink :)
> d. include media densities (e.g. cloud varieties).
The problem with media densities as I said in an earlier reply is that
they are heavily dependant on the objects they are applied to. Media
cloudscapes are really more of an object class item than a texture
class item.
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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