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Ok. Due to popluar demand, in the next version of MegaPov, you will be able
to use #version 3.1 to revert (mostly) to the old buggy surface normals.
The normal rotation bug will still be fixed, though (I think... I must test
that more).
- Nathan
Ken <tyl### [at] pacbellnet> wrote...
>
>
> Gilles Tran wrote:
>
> > However, I'm a little bit concerned about the fact that, unless I'm
mistaken,
> > the normal bug fix is changing the way all the scenes that include
scaled
> > normals are now appearing. There is a serious problem of backward
> > compatibility here because fine-tuning again the normals of every
previous
> > scene to obtain the same result as before is not something people will
> > spontaneously enjoy... Perhaps there should be something in
global_settings to
> > make it easier.
>
> ...or perhaps the version directive can keep the functions seperate. I too
> would be hard pressed to reproduce some of my earlier textures that are
> heavily dependant on surface normals.
>
> --
> Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
> Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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