POV-Ray : Newsgroups : povray.unofficial.patches : Where can I get a list of all the keywords used in MegaPOV? : Re: Where can I get a list of all the keywords used in MegaPOV? Server Time
2 Nov 2024 09:20:30 EDT (-0400)
  Re: Where can I get a list of all the keywords used in MegaPOV?  
From: Mark Gordon
Date: 14 Dec 1999 08:23:38
Message: <385654E6.F31EB0B0@mailbag.com>
Nieminen Juha wrote:
> 
> Thomas Willhalm <tho### [at] willhalmde> wrote:
> : Except for the lines with "identifier" I suspect this to be the list of new
> : keywords.
> 
>   I didn't see 'fractal_exterior_type' nor 'fractal_interior_type' there.

Neither did I.  I followed these instructions and got a different list:

< aa_level
< aa_threshold
< accuracy
< align_center
< align_left
< align_right
< all_intersections
< autostop
< bands
< bezier_patch
< blotches
< b_spline_sphere_sweep
< catmull_rom_spline_sphere_sweep
< cells
< circular
< close
< closed
< coords
< create
< cub
< destroy
< dim
< dispersion
< disp_nelems
< dist_exp
< double_illuminate
< equpotsurface
< eval
< eval_3d_spline
< eval_spline
< expand_thresholds
< face_indices
< facets
< fade_color
< fade_colour
< final_clock
< final_frame
< first
< float
< form
< fractal_exterior_type
< fractal_interior_type
< frame_number
< func
< func3d
< func_id
< function
< func_xy
< gather
< gather_num_steps
< gather_radius_step
< groups
< h_angle
< hf_height_at
< ignore_photons
< image_height
< image_pattern
< image_width
< implicit
< ini_option
< init_3d_spline
< initial_clock
< initial_frame
< init_spline
< inside_vector
< interior_texture
< int_f
< isoblob
< isosurface
< julia
< julia3
< julia4
< label
< lib_name
< library
< light_group
< linear_sphere_sweep
< ln
< load_file
< magnet1j
< magnet1m
< magnet2j
< magnet2m
< major_radius
< mandel3
< mandel4
< max_extent
< max_gather_count
< max_grad
< max_gradient
< max_media_steps
< max_sample
< max_trace
< media_spacing_factor
< mesh2
< method
< metric
< min_extent
< min_gather_count
< min_gather_radius
< modify
< motion_blur
< natural
< no_eval
< no_image
< noise3d
< no_reflection
< normal_indices
< normal_vectors
< orient
< orientation
< parallel
< parametric
< pattern
< photons
< photons_pass_through
< polarical
< position
< precompute
< previous
< projected_through
< r
< range_divider
< rational
< reflection_blur
< reflection_blur_max
< reflection_blur_max_adc
< reflection_falloff
< reflection_max
< reflection_min
< reflection_samples
< reflection_type
< reflect_metallic
< reset_children
< s
< save_file
< separation
< sheet
< sign
< size
< slope
< smooth_color_triangle
< solid
< sphere_sweep
< sphere_sweep_depth_tolerance
< spherical_camera
< spline
< spline identifier
< split_union
< square
< start_end_direction
< string
< string_encoding
< system
< texture_list
< toroidal
< trace
< triangular
< trimmed_by
< trimmed_by identifier
< use_alpha
< uv_indices
< uv_mapping
< uv_vectors
< v_angle
< vector
< vertex_vectors
< vtransform
< vturbulence

-Mark Gordon


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