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Gilles Tran wrote:
> However, I'm a little bit concerned about the fact that, unless I'm mistaken,
> the normal bug fix is changing the way all the scenes that include scaled
> normals are now appearing. There is a serious problem of backward
> compatibility here because fine-tuning again the normals of every previous
> scene to obtain the same result as before is not something people will
> spontaneously enjoy... Perhaps there should be something in global_settings to
> make it easier.
...or perhaps the version directive can keep the functions seperate. I too
would be hard pressed to reproduce some of my earlier textures that are
heavily dependant on surface normals.
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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