POV-Ray : Newsgroups : povray.unofficial.patches : Question about normal bug fix : Re: Question about normal bug fix Server Time
2 Nov 2024 09:21:23 EDT (-0400)
  Re: Question about normal bug fix  
From: omniVERSE
Date: 13 Dec 1999 16:02:41
Message: <38555ef1@news.povray.org>
I believe any normal is going to be surface-only dependant.  So uneven
scaling will probably average out, maybe.  Like <1,5,3>=3 perhaps for the
"depth".  The person to answer decisively of course would be the author of
that particular change.

Bob

"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-3DE868.23043612121999@news.povray.org...
> In the documentation for MacMegaPOV, it says "Now, whenever you scale a
> normal pattern or an object that has a surface normal, the depth
> (amount) of the normal will scale proportionally.".
>
> Now, for most cases, this is fine, but what does it do when the normal
> is unevenly scaled? Like if you scale it by scale < 1, 5, 3>. How is the
> depth of the normal affected in this case?
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.