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Radiosity in MegaPov (and previously in UVPov) has been significantly
changed and requries different settings. Please read the documentation for
details. You should be able to achieve better results, but you will have to
change the settings.
GrimDude <gri### [at] netfreecom> wrote...
> Nathan,
>
> Great job on this significant release!
> I have run into a few strange anomolies, though. First off, the
radiosity
> is far slower then SuperPatch 3.02. Second, even though the mesh problem
has
> been fixed, I now see strange triangles appearing where clips or bounds
have
> been used. However, my tests without radiosity tend to reproduce scenes as
> they *used* to appear with radiosity on.
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