I found a bug in MegaPov which has to do with #declared function
pigments used in isosurfaces. It gave me an error, "cannot load
function." I wanted to test the sped-up crackle and found the bug as a
result. Here's the code:
#declare Tex = function{ pigment{ crackle color_map{ [0 rgb 1][1 rgb 0]
} } }
isosurface{
function
( x^2+y^2+z^2 )+( Tex( x,y,z )/4 )
threshold 1 sign 1
accuracy .005 max_gradient 10
pigment{ rgb 1 } finish{ phong 1 }
}
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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