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I consider this a bug. An unintended limitation, technically. It's easy
enough (by adding 6 lines of code) to allow all warps (including turbulence
warps) to be applied to textures using texture{texturename modfiers}.
Currently, only transformations can be applied. We probably never want to
allow just plain 'turbulence', but putting turbulence in a warp is easy to
do and should be allowed.
-Nathan
Ken <tyl### [at] pacbellnet> wrote...
>
>
> Follow ups to .general.
>
> "mr.art" wrote:
> >
> > What was causing me problems went like this:
> > #declare texturename = texture{...}
> > object{... texture{texturename turbulence value}}
> > It had worked in one of the old pre povwin versions.
> > When I dug out an old scene file, this started giving
> > me problems. I had used a different turbulence value
> > for different objects.
>
> Art,
>
> Ok. I tested the following in POV-Ray v2.2 and it did render as you said
> it would. It would not render in POV-Ray for windows v3.1g watcom. Perhaps
> it is a bug or was dropped to facilitate some other preferable
funcionality
> when POV-Ray v3.x was introduced. It might be related to the way the
> turbulence modifier is not allowed in a patterned texture except after
> all other modifiers are presented (illustrated at bottom of this message).
>
> Either way lets see what the Gurus have to say about it.
>
>
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