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Ron Parker <ron### [at] povray org> wrote:
: If ANSI-standard C was the only rule by which things got
: added, there would be no preview display, or Mac GUI, or Windows
: GUI, or DOS help screens, or x-povray, or... you get the idea.
I know, but I think that that extra stuff doesn't need very much
modifications to the povray core code.
However, I think that an OpenGL preview mode would require a lot of changes
in the povray core.
: OpenGL seems fairly widespread, so I would say that if an OGL
: preview deserves to be shot down it deserves to be shot down on its
: own merits as a feature rather than because OGL isn't available on
: the DOS or Amiga platforms. That's just my opinion, though; I may
: be in the minority.
OpenGL is not available in this SparcStation 5 either...
: FWIW, I think tesselation of primitives would be a fairly useful
: feature, too, and not just for OGL preview. I still think the OGL
: preview wouldn't be much faster than current preview methods, given
: the parse time, but I see lots of other uses for being able to make
: triangles out of primitives.
You are right of course. If someone can do it easyly, then that's great.
The only problem I see is that you can't tesselate every primitive in
povray (mainly the infinite ones, like planes and polys).
Btw: Are there _any_ renderer that can do _real_ non-uniform transformations
to objects?
Changing the location of triangle vertices is not real non-uniform
transformation.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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