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I'm know about POV since its creation, POV 0.5b,
and even DKB trace. The first ray tracing program I
ever used was DBW render. but since PovRay 3.1 was
out I stopped looking into it, mainly because I become
more interested in realtime rendering (OpenGl and clever
use of it to simulate reflection, and even radiosity).
My question goes to the POV-Team in general, I would
like to know what kind of features have a chance to appear
in the next Major version of POV (4.0??). I know a 3.5
version is planned that will compile all unofficial
interesting patches (like the one with photon maps ).
Precise question follows:
- Will it exist an API allowing to use POVRay
in a programmatically mode, for instance, POV
could exist as a python module (like lightflow).
It could be proprietary but it will be good to
overcome some parts of the parser when used in
conjunction with diverses pov front-end object
generators or modelers.
- Can we expect an preview mode using OpenGL (I'm
aware that the tessalation of all objects existing
in pov will be difficult, and infinity ojects also...)
- Will the photon map be improved to perform optimised
global illumination and shadows optimisation ?
- Is there an official binary format of scene file
planned ?
- Extended particle system for simulating fur or grass?
I was looking in Softimage Twister specifications and several
reviews from it, I finded this very innovative, I was so entousiastic
about it, that I dreamed to see a free rendering package going in the
same direction...
I hope that a free package could be as ambitious as twister
(layer rendering, interactive renderer with object hierachy, etc).
Nevertheless, and even if POV is not going that way, I would
like all the contributing people for such a fantastic initiative.
PS: My english is weak, sorry...
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