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Yes, I'm wondering about the parameters that can go into the equation. I've
made things that look OK with just linear modifications to x,y,z. Is there
a source doc or source paragraph somewhere? I was told that they just plain
forgot to include this in one of the latest releases of superpatch.
I'm also wondering about bounding isosurfaces with isosurfaces. I actually
wanted a fine-pitch noise3d to show up only where a large scale noise3d
exists. What I have tried so far (CSG) only leads to the intersecting
surfaces. . .
Chris Huff wrote:
> In article <384FA392.DA44408C@my-dejanews.com>,
> gre### [at] my-dejanewscom wrote:
>
> > PLEEEEEEASE?????????
> >
> >
> > Greg M. Johnson wrote:
> >
> > > The version of superpatch that I d/l had no explanation of 3dnoise.
> > >
> > > Do the instructions for this feature exist on the web?
>
> You probably mean noise3d(). It is just another isosurface function,
> which takes 3 parameters, x, y, and z coordinates for the evaluation
> point.
> For example:
> isosurface {
> function {noise3d(x*2, y*0.2, cos(z))}
> threshold 0.5
> }
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
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