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Peter Popov wrote:
>
> On Tue, 07 Dec 1999 09:21:41 -0800, Ken <tyl### [at] pacbell net> wrote:
>
> >> ... but I see lots of other uses for being able to make triangles
> >> out of primitives.
> >
> >Displacement mapping comes to mind...
>
> ...and virtual light sources, global ilumination maps, morphing, UV
> mapping...
...and longer parsing times and more memory consumption. Don't forget those.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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