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Ron Parker wrote:
> On Wed, 08 Dec 1999 01:38:01 +0900, Nigel Stewart wrote:
> > Go easy on Ken. He might not be familiar with OpenGL,
> > he might not even be a programmer, but he is quite a
> > enthusiastic and productive POV-ray kind of a guy,
> > and very helpful to have around.
Thanks for the support anyway :)
> ... but I see lots of other uses for being able to make triangles
> out of primitives.
Displacement mapping comes to mind...
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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