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Margus Ramst wrote:
>
> Glad to hear you solved the problem. But I'm not sure I understand. You have two
> light sources, in line with the camera, and the spot light in the background was
> causing the media to display as white spots, right?
> But why is it 'a silly mistake' to expect this spot light to work correctly with
> scattering media? Why should the media display as white spots?
>
> Margus
Your guess is as good as mine. Media is a tricky beast and I will be the
first to admit that I am not a master with it.
This should be enough for you to recreate it for yourself. For the two
point light sources turn media interation = on and you should see the
problem immediately.
camera{location<0,0,-.20>look_at<0,0,0>}
light_source{< 0,.004,2>rgb<1,1,1> media_interaction off}
light_source{< 0,50,2>rgb<1,1,1>*.5 media_interaction off}
light_source{<0,0,10>color rgb<.7,.3,.8> spotlight point_at<0,0,0>
radius 1 falloff 10 tightness 1 media_interaction on}
media {
scattering {4, .1 extinction .25}
samples 5, 15
intervals 7
ratio .99
confidence .999
variance 1/100
}
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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