POV-Ray : Newsgroups : povray.general : tanslucent textures : Re: tanslucent textures Server Time
10 Aug 2024 15:19:45 EDT (-0400)
  Re: tanslucent textures  
From: Rainer Ludwig
Date: 5 Dec 1999 07:34:47
Message: <384A5BE5.8FADCFD8@gmx.net>
Thank's for the tip, I've downloaded UVPOV and will try that one.

Rainer Ludwig


Chris Huff schrieb:

> In article <3844F2ED.47E56907@gmx.net>, Rainer Ludwig
> <Rai### [at] gmxnet> wrote:
>
> > Is it possible to create translucent textures with povray, so I can see
> > that there is a lightsource behind an object without seeing the object?
> > Has someone  an idea how to do that, I couldn't figure it out yet. The
> > only way I see at the moment is the possibility of assigning a
> > lightsource to an object, but that feature you can't use working with
> > the moray 3.1 editor (as far as I know).
>
> You can use a transparent texture and media. I would suggest an
> unofficial version incorporating media method 2 or 3 for this, the
> standard method can be very slow.
> Or if the object is a patch object or infinitely thin, like a clipped
> plane, you can use a patch which includes the double_illuminate patch,
> like the Superpatch or UVPov.
> But if you are using Moray, you will have to do some hand-editing to use
> the patched versions.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/

--
II*


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