POV-Ray : Newsgroups : povray.programming : Re: Motion Blurring : Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...) Server Time
12 Jul 2025 11:29:17 EDT (-0400)
  Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)  
From: omniVERSE
Date: 2 Dec 1999 12:51:18
Message: <3846b196@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote in message
news:38464170.FA093F22@pacbell.net...
>
>   I get scared whenever someone mentions changing the scripting language
> in POV-Ray.

  Scarier is that fact that Jon A. C. has a voice on the POV-Team and I saw
his last message in reply to Phillipe D. just now.
  Fact is I have to use at least the last two major versions, namely 3.02
and 3.1, just to keep my head above water when dealing with all the scene
files I have here.  There's that ever-present danger of losing today's
compatibility for yesterdays files.
  Mostly though I'd agree vehemently about the nonprogrammer status.  I
dropped Basic when it changed to QBasic and many of my files couldn't seem
to be adapted.   Along with the fact I wasn't willing to keep subroutining
in more various ways.  I'm not entirely made of programmer stuff you know.
  The capabilities which open up with the additions of better scripting in
POV-Ray is no doubt a good thing for the right people but if it were to lose
the ease of use for average people, like Ken says, there would certainly be
a gaping crevice between the two factions.  Something which is very
difficult to comprehend clearly since the raytracing medium is so varied,
from art to scientific modeling.  To make for a less debatable subject it
might be brought up about there being potential for user friendly (gee,
that's an old saying) plug-ins and extensions to the program in which the
programming aspect remains avid as all the while a user interface keeps to a
standard of useable features.

Bob


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