POV-Ray : Newsgroups : povray.programming : Re: Motion Blurring : Re: Toughts about implementing motion-blur in POV-Ray... Server Time
12 Jul 2025 13:11:04 EDT (-0400)
  Re: Toughts about implementing motion-blur in POV-Ray...  
From: omniVERSE
Date: 2 Dec 1999 12:24:07
Message: <3846ab37@news.povray.org>
Oh! Okay, alright, I see now.  Well, that was why I was wondering about it.
Within POV alone (script, not hard-coded) I had to adjust for the textures
quite a bit because of overlap.  The image averaging never seems to suffer
from that due to the way it gets handled.

Bob

Goran Begicevic <gor### [at] tidaxse> wrote in message
news:3846369C.F8C1433A@tidax.se...
>
> It's same technique that is to be used internaly in POV, but implemented
> (just for test) in script.
> With other words, object is jittered on it's motion path, and images are
> rendered multiple times to be averaged later.
>
> Now, that introduces lot's of redundant calculations and should be done
> on ray-basis and not on image-basis.
>
> Anyway, those images were averaged and i didn't notice any colour
> difference beacuse of that.
>
>
> Cheers.


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