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Oh! Okay, alright, I see now. Well, that was why I was wondering about it.
Within POV alone (script, not hard-coded) I had to adjust for the textures
quite a bit because of overlap. The image averaging never seems to suffer
from that due to the way it gets handled.
Bob
Goran Begicevic <gor### [at] tidax se> wrote in message
news:3846369C.F8C1433A@tidax.se...
>
> It's same technique that is to be used internaly in POV, but implemented
> (just for test) in script.
> With other words, object is jittered on it's motion path, and images are
> rendered multiple times to be averaged later.
>
> Now, that introduces lot's of redundant calculations and should be done
> on ray-basis and not on image-basis.
>
> Anyway, those images were averaged and i didn't notice any colour
> difference beacuse of that.
>
>
> Cheers.
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